11/26/2023 0 Comments Have a nice death control roomIn phase 3, the boss starts with more HP 2000>2500.Cape and spell not removed against life phase 3 now.Change color of attack feedback to make it more easily distinguishable.Fix a collider during an attack that hit further than intended.Reduce damage ( on par with the Major).Reduce damage of some attacks from 30 to 25.Added visual feedback when launching attack.Fix a collider during several attacks that hit further than intended.Reduce damage to deal either 10 or 15 damage.Added some feedbacks that were missing.Fix pumpkin bomb that could be attacked before being formed.Changed the movement of the basic attack.Reduce the projectile spawning on death by 1.Added new feedback to enemy that can counter.Added the Acetaminopain to possible item to buy.Now, player heals by the same HP amount that it increases instead of staying on the same ratio – (1 / 65 HP => 1 / 85 HP and now 1 / 65 HP => 21 /85 HP).Player can now will get either one golden anima or 2 blue anima.Changed possible reward in Intriguing Floor.Changed possible reward in Curse-Reroll Department (player can now find Anti-Malus).Changed possible reward in Anima Deposit (more animas!).Decreased price per increase from 20 to 15.Swap Espresso Koffee instead of Short koffee (WAY BETTER!).Change big soulary reward from 25/40 to 35/60.Change base Soulary reward from 15 to 15/25.Short koffee injury healing from 10 -> 15.Espresso Koffee pure healing from 25 -> 30.Increased the chances to find upgraded weapon.Added new modifier -25 % HP to Boss & Miniboss.Increased the Heal after boss to 75 % of max HP.Rebalance enemies’ drops to make them more occurring when player kills more enemies.From 50 % to 20 % (10 damages = 5 injuries that could be healed => 8 injuries that can be healed).Rebalanced Injury/Permanent damages ratio did by regular enemies.Rebalance the economy of the game since there is now one less full world.Unlocked once the player will beat Major Pliskhan.Change Natural Disaster Department order to pair with the War Department:.Now crisis give points when dying (Default = 15 points, Crisis X = 500) to encourage people playing in Crisis modes.At Crisis 4, enemy should now deal the same amount of injuries they did at launch. Add a new modifier to the difficulty system to rebalance the change to Injuries done by enemies.Now weapons in the training room could be sorted by rarity.Added better feedbacks when selecting a contract with Jocelyn.
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